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Haptic interfaces enable people to interact with computers using force feedback and vibrations to simulate tactile sensations like texture and movement. Haptic Touch不需要开启,可以直接使用。 在2018年9月的苹果发布会上,苹果官方宣布 iPhone XR 将使用触觉反馈(Haptic Touch )技术替代 3D Touch。 触觉反馈技术以按压时间作为判断基准,主要以软件优化实现,而 3D Touch 则是以按压力度为判断基准,通过硬件实现。 Haptic Touch 不会取代 3D Touch,但它会成为 iPhone 的另一种选择 本质上,Haptic Touch 就是以软件的方式来实现硬件的功能,它带来类似 3D Touch 的用途——多一层快捷操作,但成本更低。

Haptic Touch本质上是在模拟3D Touch的操作,但是必须通过长时间按住按钮,系统才能判断你是想要Haptic Touch。 而3D Touch则是直接通过确定性的操作逻辑,也就是用更大的力度按压屏幕,快速判断用户的操作意图。 A high level of immersion, and a compelling virtual environment, can evoke powerful emotions and a strong sense of involvement and makes it easier for users to suspend disbelief. 目前看 Haptic Touch 用作消息快速预览入口没什么问题, 而值得关注的是曾经的 Taptic Engine API, 当年 Apple 也是找了一些游戏开发者为 3D Touch 作专门优化, 在当时也受到了不错的反响.

如果要猜 (为什么苹果如此不重视3D Touch)得话,我觉得是因为现在搭载3D Touch功能的iOS设备太少了,所以他们也觉得把注意力放在这上面有点没必要。 现在,3D Touch 的概念 (借由Haptic Touch)能在更多iPhone乃至iPad上实现,我希望他们能多花点时间在这个功能上。

Immersive media should utilize visual, auditory, and tactile stimuli to enhance realism The void is a pioneering venture in immersive media—it offers multisensory vr experiences that go beyond sight and sound to include touch and even smell. 1.2触觉反馈系统 总的来说一个触觉反馈系统的核心主要是两点:触碰检测 (Collision Detection) 和反馈 (力)计算 (Feedback Computation), 这两步我们放在一个Haptic Rendering里面完成。 另外由于触觉反馈的实时性,Haptic Rendering的更新频率要求是很高的,我们一般取1kHz。 严格意义上说它不是之前你使用到的那个3D touch了,说不能也不为过。 现在是Haptic touch加3D touch的融合,某些人口中的既有Haptic touch又有3D touch。 实际上它的体验趋向于Haptic touch,对原本使用过iOS13版本之前3D touch的用户来说,做这个改动就感觉和吃了 一样难受。

Factors such as graphics quality, sound, haptic feedback, and sensory stimuli make the vr experience engaging and deepen immersion

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