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It looks like its in large part the compact machines, the server was up to 100% memory usage Discussion on resolving stuck threads issue when starting an atm 10 server using java, including troubleshooting and error handling tips. That being said it treats all allocated ram as cache, and then if you have 5 gb allocated it should discard only 5gb but if you put 10 gb it will try to clean 10 gb of memory thinking its all filled up.
A different memory leak was also discovered in the mean time, related to a player placing two more more inventory holders yeah. Are there any files or mods i need to adjust to fix this possible memory leak so i can continue playing this modpack? I have more then 2 inventory holders but there were 3 of them in this word (in forceloaded chunks) in a previous version of the pack
I added 2 in this version but i think that is the problem.
Discover the atm10's pocket dimension server memory leak, an innovative solution for optimizing performance Uncover how this unique feature efficiently manages memory, enhancing overall system efficiency Memory leak of server player if any fake player is created with uuid that does not match any player neoforged/neoforge#1487 potential memory leak when registering object on event bus neoforged/bus#34 I have been playing atm6 but stopped recently due to the memory reaching max and crashing the game
I have tried running the modpack with 16gb, while it works fine at first it slowly eats up the memory until it maxes out and slows the game to a stop
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