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Therefore, families that are hosted to a face are necessary You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system. Load in the desired family and place one instance of each type on the host.
I'm totally new to this and can't find a solution anywhere about this problem The origin of any sketch created on that plane will be the centroid of the face I'm trying to select faces however it will not select the faces that i want.
I'm new to 3ds max as of today
I need to connect one side of this mesh to the other How can i select vertices and create faces from them Like this picture.thanks for any and all help! Hello, i've been using the split face tool (looking like a little tv screen) to add some differents materials to some part of the ceiling
Now i want to edit that shape because the project changed but i can't select that face split anymore How can i acheive that Or how do i delete what i've cr. There’s currently no way to create a face/surface like this based only from points
The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines.
Face group detection on blended fillets is unreliable and would require some manual tweaking of which triangles belong to which face group It isn't obvious to me how to edit face groups Its been a while since i managed to do that, however, the menu items have changed since then. I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(.
Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess Maybe i am doing something wrong Can some one have a look and explain to me what my mistake is This is the profile i am trying to cut
Make an offset plane from the face and choose 0 as the offset
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