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Wuwa Cartethyia Leaks 2025 Content Release #706

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Meet companions, conquer enemies, gain new powers, unveil hidden truths, and behold unseen spectacles You might notice that pity starts ramping up at around 66, instead of 70 Follow the sounds to reclaim your lost memories and surmount the lament.

Wuwa is by no means anything revolutionary but as a game it's not outright trash either, i'd say it's a solid middlehrounf of 5/10 game So what exactly all the elements do different from each other? Even after the updates i play at the lowest settings possible and my characters still freeze and enemies spawn 5 seconds after they should.

A place to share and discuss leaks and datamines relating to the video game 'wuthering waves.'

I’m happy you said this, if for a different reason I’ve seen a lot of people really hyping up wuwa as the “hard” gacha and i’m afraid people are setting them up for disappointment in the future when our chats finally catch up in level/quality to the content we’re attempting. Going to be honest i'm still a bit confused with the story, but the cutscenes are crazy cool Are you guys enjoying the story so far

How is it compared to when genshin/hsr first released Share add a comment sort by Best open comment sort options vendaute • This is true for many of the units, as long as there are uses for the other substats in the game it's not wrong to have those substats

I feel like people are looking at wuwa from the lens of genshin but it's not genshin, those assumptions aren't correct.

43/225 is good if you’re planning to get her weapon and since youre using a 4c cdmg, could be better but its enough You ideally want both of the crit substats and resonance skill/lib damage and energy regen is always good Your 3 costs should both be spectro damage bonus. In contrast, wuwa takes that element and takes it much further, and implements its predecessor combat from pgr even more to feel, and see that it is unique

Instead of clicking the same button over and over like a robot, wuwa's combat wants the player to make a different experience to be satisfied, instead of boring repeatitive gameplay But in wuwa we have light (spectra) and darkness (havoc) as elements along with other generic elements

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